Thursday, 3 March 2011

Kinect 1


Gonna start posting ideas on Kinect hacks on here. Will need to test out such possibilities in class however.

This is a base source code for OSX

Here is the output of lsusb for the NUI Motor

Device Descriptor:
bLength 18
bDescriptorType 1
bcdUSB 2.00
bDeviceClass 0 (Defined at Interface level)
bDeviceSubClass 0
bDeviceProtocol 0
bMaxPacketSize0 64
idVendor 0x045e Microsoft Corp.
idProduct 0x02b0
bcdDevice 1.05
iManufacturer 1 Microsoft
iProduct 2 Xbox NUI Motor
iSerial 0
bNumConfigurations 1
Configuration Descriptor:
bLength 9
bDescriptorType 2
wTotalLength 18
bNumInterfaces 1
bConfigurationValue 1
iConfiguration 0
bmAttributes 0xc0
Self Powered
MaxPower 100mA
Interface Descriptor:
bLength 9
bDescriptorType 4
bInterfaceNumber 0
bAlternateSetting 0
bNumEndpoints 0
bInterfaceClass 255 Vendor Specific Class
bInterfaceSubClass 0
bInterfaceProtocol 0
iInterface 0
Device Status: 0x0000
(Bus Powered)

Let's see what we've got. You can see the VID and PID up there. Next we'll look at bNumConfigurations (how many different descriptors we have) and lucky for us the number is 1. Next, look at the Interface Descriptor in particular, bNumEndpoints which is 0. This means there are no Endpoints.

Endpoints are a type of USB 'data pipe' - there are 4 kinds:

  • Bulk Endpoints are for transferring a lot of data, like a disk drive. It's OK if it takes a little longer but we want big packets. This endpoint goes only in one direction (so to read and write you'd want two)
  • Interrupt Endpoints are for transferring tiny amounts of data very quickly, like for a USB mouse. In this case, the device has to be responsive so we want fast movement. This endpoint goes only in one direction
  • Isochronous Endpoints are for transferring a fair amount of data where the data must show up at the same time and if it can't it should just be dropped. This is for stuff like Audio and Video where timing is key. This endpoint goes only in one direction (so bidirectional audio for headphone and mic would have two EPs)
  • Control Endpoints are this weird not-quite-an-Endpoint Endpoint. They are used to transfer small amounts of data to say turn a device on or off. They're very 'cheap' to develop, and every device has one even if its not mentioned.

For example, a serial port may have two Interrupt endpoints for transferring data in and out and then a control endpoint for setting the baud rate.

For more details we really do suggest reading everything at lvr.com about USB as it's complex.

This motor device has no Endpoints, but that doesn't mean you can't communicate with it. It just means it only uses a bidirectional Control Endpoint. This isn't surprising, motors are slow and don't require a lot of data to control.

Contrast this to the Video/Camera device:

Device Descriptor:
bLength 18
bDescriptorType 1
bcdUSB 2.00
bDeviceClass 0 (Defined at Interface level)
bDeviceSubClass 0
bDeviceProtocol 0
bMaxPacketSize0 64
idVendor 0x045e Microsoft Corp.
idProduct 0x02ae
bcdDevice 1.0b
iManufacturer 2 Microsoft
iProduct 1 Xbox NUI Camera
iSerial 3 A00366A08793039A
bNumConfigurations 1
Configuration Descriptor:
bLength 9
bDescriptorType 2
wTotalLength 32
bNumInterfaces 1
bConfigurationValue 1
iConfiguration 0
bmAttributes 0xc0
Self Powered
MaxPower 16mA
Interface Descriptor:
bLength 9
bDescriptorType 4
bInterfaceNumber 0
bAlternateSetting 0
bNumEndpoints 2
bInterfaceClass 255 Vendor Specific Class
bInterfaceSubClass 255 Vendor Specific Subclass
bInterfaceProtocol 255 Vendor Specific Protocol
iInterface 0
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x81 EP 1 IN
bmAttributes 1
Transfer Type Isochronous
Synch Type None
Usage Type Data
wMaxPacketSize 0x0bc0 2x 960 bytes
bInterval 1
Endpoint Descriptor:
bLength 7
bDescriptorType 5
bEndpointAddress 0x82 EP 2 IN
bmAttributes 1
Transfer Type Isochronous
Synch Type None
Usage Type Data
wMaxPacketSize 0x0bc0 2x 960 bytes
bInterval 1
Device Qualifier (for other device speed):
bLength 10
bDescriptorType 6
bcdUSB 2.00
bDeviceClass 0 (Defined at Interface level)
bDeviceSubClass 0
bDeviceProtocol 0
bMaxPacketSize0 64
bNumConfigurations 1
Device Status: 0x0001
Self Powered

This device has two Isochronous endpoints both of which are IN type (data going INto the computer). This makes sense: the Kinect has a IR depth camera and a normal VGA camera. Two cameras, two Endpoints. Of course, there is also a Control endpoint not mentioned here, the Control endpoint could be used to set stuff like aperture, gamma correction, any sort of built-in filter, etc.


THIS is not entirely my work. I'm simply posting my findings from online onto here.

http://www.ladyada.net/learn/diykinect/

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